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m (I think I finally managed to edit the difficultybox template to include cp decay for each difficulty. Hope I didn't break anything. Anyway, added cp decay for this mode.)
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{{DifficultyBox
 
{{DifficultyBox
|image =[[File:Recruit Mode.png|center|170px]]
+
|image =[[File:Recruit Mode.png|center|170px]]|170px]]
 
|name =Recruit Mode
 
|name =Recruit Mode
 
|activate =Any player under 500 [[Experience]]
 
|activate =Any player under 500 [[Experience]]
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|victory =10 [[Exp]], and [[Rating]] & [[Karma]]
 
|victory =10 [[Exp]], and [[Rating]] & [[Karma]]
 
|speed =10 [[Exp]], and [[Rating]] & [[Karma]]
 
|speed =10 [[Exp]], and [[Rating]] & [[Karma]]
  +
|Decay = 25%}}
}}
 
 
Recruit mode is the "standard" game mode. A common sight in most matches filled via public matchmaking, it is activated by default should any one member of the team have less than 500 [[Experience]]. Players that drop during the load screen are not factored into deciding whether the game is on Recruit, and although their player slot may read zero experience, their bank file could not be read, and is not factored in. Should all other players be over the 500 mark, the game will not be on Recruit.
 
Recruit mode is the "standard" game mode. A common sight in most matches filled via public matchmaking, it is activated by default should any one member of the team have less than 500 [[Experience]]. Players that drop during the load screen are not factored into deciding whether the game is on Recruit, and although their player slot may read zero experience, their bank file could not be read, and is not factored in. Should all other players be over the 500 mark, the game will not be on Recruit.
   

Revision as of 12:11, 13 May 2012

Image
Recruit Mode
Difficulty Information
Official Name: Recruit Mode
Activation: Any player under 500 Experience
Campaign(s): Easy Company Only
Fog of War: Functions Normally
Team Locator: Full Effect
Mineshaft: Mineshaft Events Only
Victory Bonus: 10 Exp, and Rating & Karma
Speed Bonus: 10 Exp, and Rating & Karma
CP Decay: 25%

Recruit mode is the "standard" game mode. A common sight in most matches filled via public matchmaking, it is activated by default should any one member of the team have less than 500 Experience. Players that drop during the load screen are not factored into deciding whether the game is on Recruit, and although their player slot may read zero experience, their bank file could not be read, and is not factored in. Should all other players be over the 500 mark, the game will not be on Recruit.

Recruit is overall a training mode for New Players. It features higher amounts of Ammunition, simpler boss mechanics, and laxer enemy spawns. It also features an adapted set of items and weapons that accommodate its simpler nature. Overall the game mode should be a proving ground for newer players, to learn from their senior officers. It is not however, the "intended" game mode.