NOTD Update - Apr 2011 (Month 8)
Completion Stage: 70%

We are now at late stage development[/color] and you've seen recent improvements in the breath and depth of optional missions. We've also added a new credits system to add an additional dynamic into the game. Players can choose to save and spend credits for tough achievements/medals or for vanity purchases like pets/colors.

A 2nd batch of new NOTD gameplay trailers have been released on Marksman and Rifleman classes.

Our Facebook community is now neck-in-neck with Sotis and we're tied for the world's largest Facebook fan page for an SC2 mod.

Future plans for NOTD will mainly be running basic maintenance (major bug fixes/patch updates) once the game is principally done in end-June 2011. There are 2 trigger points for our team to return to NOTD full time: i) Mod Marketplace launch and ii) Our gaming company (Blueberry Entertainment) finds the right talent to helm this project. If the latter happens, Earendil and I will still oversee the development as project advisors.

Key Work Completed

- Optional missions
- Credits system
- Improved boss fights

Priorities for April

- Epic boss fights
- Improved talent aesthetics
- Improved pacing

Vision For the Final Game

- Completion by June 2011
- Reference-quality SC2 map (measured via Featured Map/external awards)
- Top 20 map in all SC2 servers

Help Needed from Community

- Share ideas to improve NOTD's polish in our forums
- Like Us on Facebook
- Share our YouTube gameplay trailers with your friends