Talk:Commando (NOTD)/@comment-90.227.61.73-20130925190614/@comment-4697956-20130926002127

"'this fact about gravity gun is kinda incorrect, massives only gets slowed by 50 % not clustered together,'"

Kithrixx ages ago said that the cluster was considered fair and left in intentionally in the old buglist thread on the forum. And it's gravity grenade, not gravity gun. Gravity gun was something else that was removed some time ago in NOTD.

"'i also heard delta is very bugged, is it fixed/ true? an example would be ppl saying gravity guns effect doesnt work'"

I'd check the game bugs sub-forum on the forums for that question.

"'is there a limit of mono traps able to be activate at a time? i did not pay much attention and didnt focus on it but somehow a delta mando i saw today in ac gave cronus like 50 stacks of open wound, it kinda seems like you can stack tons of open wound to a target(s) by stunning, taunting pushing etc them into them and keep them there so evry trap activates 8 times, and since you almost always can keep them there so at least 3 full traps hits all of the 8 activations.'"

I don't know about the traps but I don't think so. You can't give 50 stacks of Open Wound to a target since the maximum stack is 10.

"here are some thinking for those who says delta mando is bad. people always says things like -pick one more dps class instead 

-its good in someways but a dps class is far more usefull 

''well if you look at some facts: when bosses with 50000 hp or more gets killed being permanently under heighned senses affect (as a good delta mando should be able to put them on) 25 % came from the increase of heightned senses right? meaning 12500 or more came from the delta mandos effect, meaning this replaces the last "dps" class dmg while still adding 10 almost free seconds to fight the boss(es) from the horror and gravity and BTD cc ''

YES i know this logic doesnt work if the team doesnt have enough dps in the first place, i just wanted to prove that you can go"

I don't really follow the latest class choices for advanced games. But Delta Commando doesn't replace the last dps class at all. All of the delta abilities are geared towards disables, with the exception of Heightened Senses but that still requires team effort to make the most of it. It doesn't make the delta mando bad, it just means it isn't a DPS class that can kill anything.

I'm not sure who said this (might have been Kithrixx, but I could be wrong) but I remember seeing Operations for EC and Delta for AC written on the forum. Whether that is recommended in practice, I'm not sure.