Talk:Medic (NOTD)/@comment-69.166.112.65-20120414133920/@comment-1365289-20120414163217

Damage stacks linearly, +25 x Number of stacks. Slow however, doesn't stack as cleanly. Because of how the game reads %'s, its something like this.


 * Stack 1 = -10% base movespeed
 * Stack 2= -10% of current 90% (of base) movespeed
 * Stack 3= -10% of current 81% (of base) Mmovespeed

It decays lightly because each slow takes from the current value, not the base.