Talk:Madness/@comment-108.41.153.219-20120112011117/@comment-1365289-20120112173229

Madness makes bosses more lethal, yet easier to tank. Its a fun irony.

Bosses will have higher damage output when inflicted with madness (the speed increase outweighs the damage lost) but since their base damage is lower, its more easily absorbed and mitigated by the armor system.

However, there's a few instances where a boss with Madness will have its damage slip below Reactive Armor's threshold, which will make them worse if the user has RA (or KA). I think this can occur with Tartarus primarily.

Lastly, any boss that bypasses normal damage circulation from armor is only made worse by Madness, since the armor won't mitigate the reduced damage better, the character's end up just taking more damage.

Of course, overall a boss with madness attacks faster, which at the end of the day means more ailments. This isn't a huge issue for demotanks, but sure sucks for Assaults.