Talk:Commando (NOTD)/@comment-90.227.61.73-20130925190614

this fact about gravity gun is kinda incorrect, massives only gets slowed by 50 % not clustered together,

i also heard delta is very bugged, is it fixed/ true? an example would be ppl saying gravity guns effect doesnt work

is there a limit of mono traps able to be activate at a time? i did not pay much attention and didnt focus on it but somehow a delta mando i saw today in ac gave cronus like 50 stacks of open wound, it kinda seems like you can stack tons of open wound to a target(s) by stunning, taunting pushing etc  them into them and keep them there so evry trap activates 8 times, and since you almost always can keep them there so at least 3 full traps hits all of the 8 activations.

here are some thinking for those who says delta mando is bad. people always says things like        -pick one more dps class instead

-its good in someways but a dps class is far more usefull

well if you look at some facts: when bosses with 50000 hp or more gets killed being permanently under heighned senses affect (as a good delta mando should be able to put them on) 25 % came from the increase of heightned senses right? meaning 12500 or more came from the delta mandos effect, meaning this replaces the last "dps" class dmg while still adding 10 almost free seconds to fight the boss(es) from the horror and gravity and BTD cc

YES i know this logic doesnt work if the team doesnt have enough dps in the first place, i just wanted to prove that you can go delta mando instead of dps operations mando as last of 4-5 dps classes