Talk:Karma/@comment-187.13.75.155-20140303020559

I quited playing for 6 months cause of this. still remember how I puted a scatchel at erebos feet, 3 noobs 'yelled' (caps lock on chat) "FOR VALHALLA!", runned into my scacthel and used karmabite. -.-

even after I restarted playing i didn't played demo for a whole year, and I only play demo as tank now...

well, my point is, karmabite should have xp/karma/rating restriction. someone under 1400/rating and 1000xp shouldn't be allowed to use karmabite, as they are probably trolls, while ppl with a descent amount of xp, probably know how the game works and the pain it is to loose karma for stupid team, and wouldn't karmabite unless they truly think it's necessary.

I also think that, any skill that makes up an higly visible (bright red) area, should give karma and rating penalities for all those who enters it soon before it explodes and are damage due to that. As Mono (marksman) and mine (demolition), maybe even that poisonous cloud from chemical expert, wouldn't apply that, as they are hard to see and get out of it, but scacthel, nuke, armagedon and asgard, all of which make evident areas in the floor, should all penalise players who enter after it was casted (and get hitted, no need to penalize a recon with ACM that pass right trought it unscratched). this would also teach newbies not to get inside red areas soon, so they run from erebos meteor and Black Ops mini nukes. I've noticed that many newbies have a 'cat complex', where they feel an urge to go near any and all red bright dots they see, it's bothersome to keep remembering them every 5 minutes that they are not cats and should not go near red dots...