Talk:AER138 Laser Rifle/@comment-94.211.192.59-20120224233450/@comment-1365289-20120225055654

Damage output wise Ops Commando is the highest, provided you take good advantage of smart use of surg-adren (ie, combo reloads, build up, ect) however, Comm is highly chained to his energy supply, which normally means the medic.

Combat Rifleman & Combat Engineer are roughly on par. Crifle is more sustainable and better again hordes (attack speed > damage) is a rule of thumb for hordes, anyone using a shotgun on a rifleman can see that. Cengy is also somewhat tied to his X1, without it his dps is pitiful.

Arms Assault is much higher damage than Crifle, but not nearly as sustainable. However, his ability to borderline stunlock hordes, and bosses, on top of his humungo-mags makes him superior to Crifle for utility. Charge is also the only "bounce" skill that works on bosses, and provides pretty damn good dps and stuns.

Not sure where the "non-easy" classes fall into that equation nowadays, but I can say Arms Ass would be overpowered in Alpha. So much of the game is "sit n shoot" he'd be right at home. There's also so many more heavy weapons for him to use than on easy co.